ACARS Airborne Client

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11-Nov-2011 01:09Z

ACARS is a complex system which consists of several software modules which cooperate. Depending on whether you want to simulate an airplane or a dispatch/ATC station, you need another module.

Please be aware that the original software, shown below, is from the stone age and there is much better software for airplanes available from third parties.

Project Progress

2024-09-18
The server swap went smoothly. Hoppie's ACARS was unavailable for about 18 minutes. Thank you for your patience.
If you notice anything not yet working properly, please notify me.

2024-09-14
UTC morning of September 18, between 0500z and 1100z, the ACARS service will move to a new host, for maintainability and performance reasons, and also to save on expenses.

see all previous progress messages


The ACARS Airborne Client

This is stone age software. Please use something better!

For people with MSFS, an all-in-one installer is available. But it does not yet include the latest ACARS Airborne Client 1.8.

The client uses the standardized ARINC 739 MCDU as its pilot interface. All interaction with the system, both for dispatch and for ATC, runs via the MCDU.

The airborne client creates two modes on the MCDU: ACARS mode (used for messaging between an aircraft and its dispatch office or other aircraft) and ATC mode (used for standardized messaging between an aircraft and an ATS unit). Both modes can be accessed via the MCDU Menu and via dedicated MCDU function keys: ATC for ATC and FMC COMM for ACARS.

You should first initialise the ACARS system itself, by filling in your flight number (ATC call sign) such as KLM1234. This is sufficient to be seen as online on the ACARS system. You also will want to fill in your dispatch office's call sign, which in this case probably is KLM. All automatic functions now work and if you desire you can leave ACARS alone from now on.

For ATC contact via CPDLC, you need to log on to an ATS unit. These have four-letter ICAO call signs, such as YSSY. They will be made known to you via publications and other media, or via standard voice contact. Use the ATC mode of the ACARS system to log on to this unit, and wait for the incoming "ATC COMM ESTABLISHED" message. You are now in direct contact with ATC and can send requests, or reply to ATC clearances. Notice that there must be a live ATS unit online, otherwise this whole function does not do much! You can find a pretty good partial manual on the web, and a partial interactive demo.

Installation

For people with MSFS, an all-in-one installer is available, but it does not yet contain the latest ACARS Airborne Client 1.9.

For PS1 people, only the first three programs are relevant. For MSFS people, they will need the fourth program as well, plus a registered FSUIPC.

The first three programs may be installed on any computer. The last one, WFAcars, must run on the FSUIPC/MSFS computer, unless you use trickery.

For the PS1 simulator, there is a central message exchange program that is used by all add-ons. You will need to install this, even if you don't have PS1, as all other modules use this so-called Communication Broker to communicate. Luckily it isn't complex and does not hose your system forever. Fetch it and use the install program to get it up. Disregard its complaining about PS1 updates, it will notice that there is no PS1 in a few seconds. Done! You may minimise the Broker, it needs no user interaction. Next time, just start it.

Next, fetch the MCDU. This one also comes with a normal Windows installer. Run the MCDU. It will not come out of the box working, you need one setting: config, broker IP. If you run it on the same machine as the Broker, just fill in 'localhost'. Type 'L', click line select key 1R. The Broker will now recognise the MCDU. Done! Next time, just start it.

Next, fetch the ACARS airborne client. Install it, run ACARS. Use the menu File > Setup. Fill in the Broker Host: either 'localhost' or the correct IP. Fill in your ACARS logon code (request one now!). Select Join ACARS Network. Ok. Done! This program may also be minimised. Next time, just start it.

For PS1 people (NOT if you use MSFS), they will need to add the following keys to the VMREAD.CFG file of their 747IPC module (check whether they already exist, do not duplicate):

1480 8 A_PASSTR 1 JH.WindStr
274E 2 A_INT    1 JH.LastWptAlt
2750 2 A_INT    1 JH.LastWptATA
2752 2 A_INT    1 JH.LastWptFuel
28FC 2 A_INT    1 JH.OAT
2BA2 4 A_FLOAT  1 GJR.TotalizFuel
2E14 8 A_PASSTR 1 JH.LastWptStr
3068 8 A_PASSTR 1 JH.CurrWptStr
3078 8 A_PASSTR 1 JH.NextWptStr
37E8 2 A_INT    1 JH.RouteETA
37EC 2 A_INT    1 JH.CurrWptETA
Lastly, if you want it, and only for MSFS, you need to fetch an interface program between FSUIPC and the Broker. Without this, it works, but you do not get any data feed. This means that position messages etc. need to be manually entered by the pilot.

Get a feel of how the PS1 crowd does things?

Configuration

The only config you have to do (once) is to tell the program what options you want on your flight deck. This is the single occasion that you need to click with a mouse on stuff, all other manipulations are done via the MCDU.

Go to File/Setup for these options.

Broker Host
The IP address or host name of the machine where the Broker is running. If you have everything on the same machine, use localhost.
Logon Code
Your personal ACARS Logon Code as mailed to you. If you want your logon code, register one.
Enable Network
If for some reason you want to stop ACARS to go out onto the network (say, your internet link is down and you get tired of the error messages), you can switch the system off here. MCDU modes will remain available.
UTC Check on FMC
In case your PS1 clock is supposed to be on UTC, this feature will generate warnings if the PS1 clock deviates too much from the PC clock which is assumed to be correct (time zone is taken into account).
Enable Printing
This allows you to print messages to a printer connected to LPT1. Make sure it really is LPT1. If not, an attempt to print will hang the program.
Print Direct
Messages sent to you from your company dispatch station, and all messages by the server itself (mostly your weather requests) will be printed as soon as they are received. After docking, your OOOI report will also be printed automatically. Needs printing enabled, of course.
Announce on FMC
If you have PS1, the PS1 CDU and EICAS will show that you have an ACARS message waiting.
Log level
Level of chattiness of your log window. Notice is probably a good general setting here.
Log to File
If you want a file written, enter it here.
FMC Routes
Enter here the location of your sim's routes folder. Downloaded routes are dropped here, as ACARS.something.
Route Ext 1
Enter here the three-letter extension of your sim's route files. For PS1 this is ROU, for MSFS often RTE.
Route Ext 2
Enter here the three-letter extension of your sim's secondary route files. For PS1 this is VIA. If you sim does not have these, what you enter here is irrelevant.

Operation

On the MCDU, press MENU. Select ACARS mode. Fill in your flight number, such as KL1234. Fill in your company code, such as KLM. Done! You are online with ACARS and can start sending messages to other stations, ground and airborne.

Instead of going through the menus, you can also use FMC COMM to access ACARS and ATC to access CPDLC. These buttons bring you straight to the most logical place, which for example is the last received unread message.

ATC EMERGENCY MODE can be accessed by pushing ATC twice, instead of holding the button down. On some systems, holding down actually makes the key auto-repeat, which will have the same effect.

You probably want to look at the ACARS walk-through to see all options in relationship.

For putting your plane position on pretty maps, you need to enable ADS-C reporting. This is not automatically, just as it isn't in real life. You need to manually activate ADS-C reporting.

In case you wonder what the #@$#%$@ goes on under the hood, you can look at the ACARS network log.


© 2024 Jeroen Hoppenbrouwers For more information, mail to hoppie@hoppie.nl